Brawl - Ice Climbers - Subaction - AttackAirLw
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Stats
IASA: |
64 |
Auto Cancel Window: |
1-2, 58-66 |
Auto Cancel Lag: |
2 |
Landing Lag: |
42 |
Landing Lag (L-Cancel): |
21 |
Hitboxes active: |
9-51 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-51
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
90 |
70 |
Normal |
Punch |
5 |
6 |
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Scripts
Main
- AsyncWait(2.0)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.3), Scalar(-2.6), Scalar(0.0), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(35.0)
- DisableMovement2(DisableHorizontal)
- AsyncWait(51.0)
- DeleteAllHitBoxes
- AsyncWait(57.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(63.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(8.0)
- SoundEffect1(4269)
Other
- Rumble { unk1: 17, unk2: 0 }