Brawl - Ice Climbers - Subaction - AttackAirLw

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Stats

IASA: 64
Auto Cancel Window: 1-2, 58-66
Auto Cancel Lag: 2
Landing Lag: 42
Landing Lag (L-Cancel): 21
Hitboxes active: 9-51
Hitbox set 0 hits: 9
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-51

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 40 90 70 Normal Punch 5 6

Scripts

Main

  1. AsyncWait(2.0)
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  3. DisableMovement(DisableHorizontal)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. AsyncWait(8.0)
  6. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.3), Scalar(-2.6), Scalar(0.0), Value(1)] }
  7. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(35.0)
  9. DisableMovement2(DisableHorizontal)
  10. AsyncWait(51.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(57.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(63.0)
  15. AllowInterrupts

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(4269)

    Other

    1. Rumble { unk1: 17, unk2: 0 }